Oculus Rift S vs Reverb G2: Jan 22, 2021: ACC Virtual Reality: Oculus Rift cv1 settings for 90 fps: Dec 5, 2020: ACC Virtual Reality: Not ACC Fault - Oculus Rift not recognizing USB 3: Jul 24, 2020: ACC Virtual Reality: Oculus rift application dropped frames. Jul 8, 2020: ACC Virtual Reality: Variable Pixeldensity with Oculus Rift S works (a
Honestly the G2 is the best headset on the market. Its easy to setup, easy to use and has arguably the best clarity. Don't get tempted by the Pimax stuff, they are a pain to use due to poor software support and require base stations. Anything else is a downgrade. The only bad things about the g2 are the controllers which are rather large and
As a side note, the issue is compounded when I have to restart CM due to custom button boxes not working at first so I have to restart more than I would just for the issue above. 3. 7 comments. When I had a quest with oculus link, I had to close SteamVR before every single launch of the game, and have the game launch it.
Skybird Alien. Getting VD just for playing ACC with a VR headset in fake VR right now, is pointless, do not spend money for this. understand that VD is not meant for that, but to be able to operate your desktop and comouter with VR headset on. Browsing, youtubing being the obvious purposes it was designed for. GPU is a RTX3070. So not super high-end, but surely good enough to run AC on some good settings even in VR. But PP just kills it.. I run the Oculus Tray Tool 0.87 (run it as admin before you start AC) Default Super Sampling = 0. Default ASW Mode = OFF. Adaptive GPU Scaling = ON. FOV Multiplier = 0,00 and 0,00.The rift is only showing oculus home environment. I found a post that was similar but his solution was to use steamVR and open VR to make it work, which worked but not true Oculus Rift output and got capped at 45fps Edit: More things Ive tried per comments. Removed Documents/Assetto Corsa/ folder and relaunched AC to generate new setting files.
I have i5 9600k cpu and just got 3070 (upgraded from 2060), and the difference is huge in VR (oculus rift s). It’s not perfect, but able to race with 80fps and see stuff ( 70% of resolution and 1.8 pixels per display in oculus settings, and high, some epic settings in acc (except mirrors and vegetation, and had to limit visible cars to 10-12 To install: Unzip Natural Graphics Mod zip and then this zip to the root of your AC install folder (overwrite if required), run JSGME and activate Natural Oculus Rift Filter, Natural Weather and optionally Ben Lee + WagnumPI Clouds, then select the default PP filter (default.ini is used regardless of what you set) and set saturation to 100% inIt certainly works with VD, so im thinking there is an underlying issue. as opposed to a VD issue. please clarify. Yeah, sorry was a bit rushed. Yeah , works normal with Link, Assetto runs normal in VD with stock launcher, but when running via Content manager it goes 2D, renderer is Oculus Rift, haven't tried with openVR and i'd rather stick to
Currently Unable to load into assetto corsa vr through content manager. I just recently got an oculus quest 2 to try and set up a vr race sim. whenever I try to load in to a game I am brought up to the typical loading screen. Except the loading bars take about 5x longer to cycle than it I where to use my monitors..